Specialising in video game creation, I have six months of experience in graphic design and video game development, applying my knowledge of 3D modelling, texturing, lighting, and composition in interactive environments. I am committed to continuous improvement and delivering digital products that generate visual impact, emotion, and immersion.
Descargar CVLandscape construction and Menus
Lands, props and little creatures
Anime, Horror and Ghibli Art
Three years of experience using Blender for 3D modelling, texturing, and basic animation. Proficient in sculpting tools, mesh editing, material creation, and rendering with Eevee and Cycles. Ability to develop stylised and realistic assets for video games, visualisations, or personal projects. Familiarity with simple rigging, physical simulations (such as particles and fluids), and video editing within the Blender environment. Constantly evolving technically, with an interest in improving skills in advanced animation, procedural shading, and compositing.
Developer with solid experience in the Unity environment, specialising in the creation of video games and interactive simulations. For two years, I have worked on projects ranging from prototypes to functional products, applying knowledge in C# programming, game mechanics design, physics implementation, animations, and performance optimisation. Familiarity with particle systems, lighting, UI/UX, and asset management. Ability to work in collaborative environments with version control (Git) and a focus on creative problem-solving for technical issues.
Practical knowledge of Unreal Engine acquired over two years, focused primarily on creating interactive environments and video game prototypes. Familiarity with the Blueprints system for implementing basic game logic, simple animations, and visual effects. Ability to work with standard materials, lighting, and physics. Experience in project organisation, asset import, and general adjustments to improve visual presentation. Constantly learning new tools within the engine, with an interest in further developing skills in C++ programming and more complex level design.
Three years of experience using Adobe Photoshop for image editing, graphic design, and visual content creation. Proficient in basic tools such as layers, masks, colour adjustments, cropping, and retouching. Ability to develop visual compositions for social media, presentations, and personal projects. Familiarity with typography, simple effects, and optimised exporting for different formats. Constantly learning new techniques, with an interest in improving skills in photomontage, advanced manipulation, and professional digital design.
Two years of experience using Adobe Premiere Pro for video editing in personal and collaborative projects. Proficient in basic tools such as cuts, transitions, colour correction, audio editing, and the use of keyframes for simple animations. Ability to structure visual narratives, integrate graphics, and export optimised content for different platforms (YouTube, social media, presentations). Familiarity with sequence organisation, use of preset effects, and audio synchronisation. Constantly learning advanced techniques such as multi-camera, masks, and dynamic editing.
Three years of experience using Adobe Substance 3D Painter for texturing 3D models in personal and collaborative projects. Proficient in PBR materials, layers, masks, and custom brushes to achieve realistic and stylised finishes. Familiarity with baking maps (normal, AO, curvature, etc.) and integrating textures into engines such as Unity and Unreal Engine. Ability to organise efficient workflows, adjust material parameters, and export optimised textures for different environments. Constantly learning advanced techniques such as smart materials, wear effects, and process automation.
Videogames Developer in Verne Games
Functions: designing and creating logos, modelling, building 3D scenes, developing colour palettes, building and designing interfaces, creating artistic styles, creating music and sound effects, editing videos, texturing, etc.
Graphic Designer
THONMI Czech Republic. Create summer festival posters, banners, and T-shirt designs.
Hardware Store
Ferretería Sa Rota. Sell all kinds of products and serve customers at the cash register.
Senior Technician in 3D Animation, Games and Interactive Environments + Technicians specialising in Art for Video Games
New Digital Talent University School. Acquire all kinds of knowledge in the fields of animation, film and video games and apply it professionally in the workplace.
Science Baccalaureate
IES Valle de Lecrín, Granada. Acquire all kinds of knowledge from the different fields of contemporary science.
Elementary Level Music
Escuela de Danza y Música del Valle de Lecrín, Granada. To acquire basic knowledge of music and develop my skills on an instrument.
Synopsis: In a village called Villa Luz, Sancho strives to restore harmony between nature and technology, illuminating hope for his people.
I participated as a host and music producer in the 2024 edition of the Stories that Fly contest.
Read moreOutstanding participation in the Granada Game Jam, where I was part of the development of a video game in record time, facing creative and technical challenges in a collaborative environment. The project was awarded the Best Video Game Mechanics prize, recognising the originality, fluidity and intelligent design of the dynamics implemented. During the event, I worked on conceptualisation, prototyping and gameplay adjustment, applying knowledge of engines such as Unity/Unreal and design focused on the player experience. This experience consolidated my ability to work under pressure, make quick decisions and contribute innovative ideas in multidisciplinary teams. I'll leave the video game in question in Read More.
Read moreI participated as a music producer in a short film competition, where two of the projects I collaborated on were awarded prizes for their artistic excellence. In both cases, I was responsible for the creation, design, and production of the original soundtrack, adapting each piece to the narrative and emotional tone of the short film. My work was key to enhancing the atmosphere, rhythm and connection with the viewer, ensuring that the music not only accompanied the film, but also told part of the story. These awards consolidate my profile as a sound creator capable of translating visual ideas into memorable auditory landscapes, working closely with directors, editors and screenwriters to achieve total cohesion between image and sound.
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